Hello and thank you so much for replying lol. I really appreciate the time and effort. Also, apologies are in order. I didnt realize how poorly my grammar was when I was typing this late at night, so I doubly appreciate the response.
That is completely understandable and I appreciate you taking the time to share that. After learning about game development I found Im able to see things from a consumer, and creator point of view, and often times, even though I have no affiliation with a team or studio, when conversions among friends or people come up regarding a games development or the industry in general, my brain automatically floats to the dev side and I try to communicate in a way that shows the thought processes behind those doors and the reasons, only to be met with confusion and occasional backlash. Not brutally. But its more frustration from confusion that they have. I remember reading how the team at CD Projekt Red a couple years ago said they would love to share more with the community when they were still in development of Cyberpunk 2077, but couldnt because sometimes people are to quick to jump to conclusions and critique even the littliest detail. And thats usually why only journalists and other game devs are given behind closed doors, unrecorded screenings of gameplay during events even at cons like E3. It was definitely an interesting read to know that game devs have even their own little hidden community that they use to share and communicate information with, and swap thoughts just so they can share what they are doing, but without the public knowing just because they dont want their game taken out of context preemptively. Sorry, I kind of rambled a bit there.
Ah yes, I thought as much. There are a lot of lurking variables when it comes to programming dinosaurs. My initial thoughts were its model, animation, and coding being the problem, but yeah, the fact that humanoid creatures give a more versatile field of range when it comes to what they can do does make them a bit more easier to handle on the dev side. Not to mention, with humans you can easily program them to be able to swarm a player. With dinosaurs…its a bit trickier. Theyre expected to be more damage sponges, but how far can you push that envelope with them being too spongey? How much bullets are players going to have to dump into a single target without feeling exhausted and like they are still having fun? Are the dinosaurs pack hunters? Or do they prefer to travel solo? Do we have to program it so that x dinosaur wont show up when another x dinosaur shows up because people may nitpick that they would fight each other instead? You just opened my eyes to the fact that there are quite more to consider about putting dinosaurs in a game than I originally thought lol.
P.S.
That bit about only a tiny bit of development being coming up with ideas, and the rest actually being the work is quite the interesting response, and actually one I have heard frequently surprisingly. One of my professors once told me during development something along the lines of “If you’re doing everything right, something is going wrong”, and another piece of advice I got from another was “Sometimes its better to just put down the pen and paper and just do it. Otherwise, you’ll spend forever writing your GDD, and never actually making your game”. Just goes to show. In my amateur brain, you think of the ideas like a skeleton, and once thats complete, everything else is cake. You’re just putting on the meat. But then you realize thats not how it is at all. Sometimes you just gotta dive into it, because the more you focus on the idea, the less work you will actually get done. Besides the fact that well, some ideas dont work out. Either they sound better on paper than in practice, or they clash with other feature, or maybe they just arent as efficient or fun as initially thought. Sometimes, you just gotta get in there and let nature takes its course along the way.
Thanks again for the response. Much appreciated. Hope all is well with development, and hope you guys are staying safe during this crisis.