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I was thinking, It could be a nice feature to have difficulties, and completing certain missions or objectives on higher difficulties could unlock cosmetic appearances whether it’s for skins or the playable characters, these skins would just be a prestige kind of thing so that if you see a player using one you can look at them and know that they’ve completed the hardest difficulty. Other challenges could unlock other cosmetics, such as items that are hidden in the level design and if the player(s) find all of the hidden items/objects they could unlock another cosmetic appearance. My thought behind this is something like what halo 3 did with earning the Hayabusa armour from finding the skulls that were hidden throughout level designs.

Cool input Chumba. I definitely think a lot of our ideas follow suite here. Not everything, but at least parts of it. The high risk high reward factor is definitely present.

Regarding environmental rewards we’ll have to see what we can cook up :wink:

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Awesome, can’t wait to see this stuff lol